*not quite all needs, but for custom songs, custom game images, black background speed boost, and moreįor those of you that the game crashes every time you load a song.
GHTCP (Guitar Hero Three Control Panel) - for all your GH3 PC needs* I was really close to FCing Cliffs of Dover on Expert once, but I got so excited I blew the tenth note. Yes, but this is a thread related to GH3 PC, not anything on the PS2.
on credits - when playin dragonforce i had not any lags (even smallest)ĭo u need a modded PS2 for the modded game to work? I have used that method, but still i had lags, and when ive finished the game. i have pc Intel pentium 4 1,8ghz 2,4ghz, ait radeon 9500 THANK YOU so much.improved my frame rate from 25-30fps(i need a new processor) to 60 the whole song That is a great program, and works like it should. it should extract then go to my document Double click gh3boost the inside the folder double click totalboost then it should open a command prompt and say coyping 1 file,copying 1 file, it should do this for somewhere around 10 seconds or so and it should close by itself.īy now you should be able to play gh3 with no lag! Right click the selected files and click extract Double - Click my documents
click open.Īfter its done it shuld open and says purchase a license blah blah blah.Ĭlose that license crap window. this does everything for you so you dont have to rename,backup,copy,and anything else. Next time look harder if you wanna flat out remove models and remove I did everything right, probably 10 times. * From the videos and screenshots, it appears that the connections are now dynamic.Is it possible for someone to upload the files to rapidshare, or is that against the rules?īecause mine keeps crashing. * The new spawn menu has a configurable system of categories and filters from a base list of all of the resources available and will also automatically generate icons for spawnable items, eliminating both the need to produce icons for every object in the world and keep up with new releases, and concerns about not covering third-party creations. Can select the focal point by clicking at the point. * A higher-quality Depth of field effect with a more intuitive interface. * A Morphing Effect that allows the map and props to be warped, in a watermarked position on the screen, this is still beta. They will allow players to make more complex flying machines as well as aid in steering such objects. * Hoverball tool-gun: attaches hovering balls to objects and hovers them at set heights. * Winch Constraint tool-gun: a constraint that allows control of a length of rope at set speeds with the number-pad. * Motor tool-gun: allows props to automatically rotate. (Except for other players and the map itself) * The Physics Gun is able to move any entity. * Color-wheel within bloom and colour-gun toolmodes. * Appearance of thrusters can be altered, right down to the * eventPlayerInitialSpawn( playerid ) - called just before player's * _spawnmenu.SetCategory( player, category ) * _spawnmenu.RemoveCategory( player, category )
* _spawnmenu.AddItem( player, category, name, command ) * _player.ShouldDropWeapon( player, bool )
* Returned tables now start from 1 instead of 0 as is the Lua * GetPlayerDamageScale( hitgroup ) - see a * _player.ShowPanel( player, name, show ) * _phys.ApplyForceOffset( ent, force, worldpos ) * _npc.AddRelationship( ent, ent, disposition, priority ) * _util.ScreenShake( pos, amp, frequency, duration, radius ) * Scope graphics are now drawn behind kills/chat * Chat style messages now show in single player * HideAndSeek - Hiders get melon and baby guns * Fortwars - Fixed buying weapons as spectator * Text, rects and wquads showing in the next level * Changed weapon select menu to fit more weapons (use gm_wepselmode * Spawn menu now grows with a higher screen res